AS-3DCUBE-RGB3000P-P100-1000 × 1000 × 3000-IP20_LED 3D Matrix Lamp_Lighting Products_Products_Shenzhen AOSHOW Optoelectronic Technology Co., Ltd.

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AS-3DCUBE-RGB3000P-P100-1000×1000×3000-IP20
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AS-3DCUBE-RGB3000P-P100-1000×1000×3000-IP20

The AOSHOW 3000-pixel P100 3D cube matrix light features a 10×30×10 spatial array, with a unit size of 1000×1000×3000 mm, and supports both Art-Net network control and SPI pixel addressing. Using software such as MADRIX and TouchDesigner, you can create 3D particle effects,Stereoscopic light wave, spatial vortices, music‑synchronized lighting, and interactive light displays—ideal for bars, nightclubs, stage design, commercial exhibition spaces, and immersive digital art installations.

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Product Details

AOSHOW 3D Cube Pixel Matrix Light | 3,000-Pixel P100 Full-Color 3D Light and Shadow System

English name: 3D LED Cube Pixel Matrix Light

Product brand: AOSHOW

Manufacturer: Shenzhen AOSHOW Optoelectronic Technology Co., Ltd

Product model: AS-3DCUBE-RGB3000P-P100-1000 × 1000 × 3000-IP20

Product Type: 3D stereo RGB pixel matrix light

Key features: 3,000 independent RGB pixels | P100 pixel pitch | 10×30×10 three-dimensional array | 1,000×1,000×3,000mm light body | Art-Net network control | SPI pixel driver | Compatible with MADRIX and TouchDesigner | Supports interactive lighting effects

1. Product Overview

The AOSHOW3000P P100 3D Cube Pixel Matrix Light is a professional LED three-dimensional lighting installation that integrates XYZ three-dimensional pixel arrangement, independent RGB full-color control, Art-Net network control, and interactive digital art.

The product employs a 10×30×10 three-dimensional pixel array, comprising a total of 3,000 independently controlled RGB pixels, with a nominal center-to-center spacing of 100mm along the X, Y, and Z axes.

Using advanced 3D pixel-mapping technology, effects such as particle flows, dynamic light waves, spatial vortices, geometric shapes, color gradients, and music‑interactive visuals can be rendered in three-dimensional space.

Unlike traditional 2D LED displays, 3D cubic pixel-matrix lights distribute LED pixels across the three spatial dimensions—X, Y, and Z—allowing viewers to observe immersive,立体光影动画 from multiple angles.

The standard luminaire dimensions are 1000 × 1000 × 3000 mm, with an overall height of approximately 3200 mm, including the top enclosure.

The top chassis integrates an Art-Net-to-SPI pixel control system and power supply, facilitating centralized installation, commissioning, and maintenance.

Through its compatible controllers, the product can integrate with professional software such as MADRIX, TouchDesigner, and Resolume to achieve real-time 3D pixel mapping, music synchronization, and interactive digital art effects.

It is suitable for bar nightclub, stage, KTV, commercial exhibition hall, indoor cultural tourism exhibition hall, immersive space and digital art installation.

2. product technical specifications

1. Basic product parameters

Parameter nameTechnical Specifications
Product brandAOSHOW
ManufacturerShenzhen AOSHOW Optoelectronic Technology Co., Ltd
Product Name3D Cube Pixel Matrix Light
English name3D LED Cube Pixel Matrix Light
Product modelAS-3DCUBE-RGB3000P-P100-1000×1000×3000-IP20
Product type3D stereo RGB pixel matrix light
Lamp body dimensions1000 × 1000 × 3000mm
Overall height3200mm (with top chassis)
Pixel SpecificationsP100
XYZ Pixel Center Spacing100mm (according to the nominal design, the actual structure diagram shall prevail)
pixel arrangement10×30×10
Total number of pixels3000 Pixels
Pixel number of horizontal XY single layer300 Pixels
Total Z layers10th floor
LED colorRGB full color
Pixel ball colorMilky white
Pixel Ball SizeΦ6 × 10mm
Single pixel nominal power0.10W
LED theoretical total power300W
Whole machine input power700W
Input voltageAC110V / AC220V
Input frequency50/60Hz
Internal pixel signalSPI
Network Control ProtocolArt-Net
Built-in controllerArt-Net to SPI controller (port configuration to be confirmed)
Control Capacity DemandAt least 18 Universes (allocated by full RGB pixels)
RGB logic channels9000CH
Power configurationSelect the type according to 700W LED load and system allowance, and the actual model is to be confirmed.
Control SoftwareMADRIX / Touch Designer / Resolume
Pixel Cable ColorTransparent/Black Optional
Product materialPlastic + Copper
Protection levelIP20
Installation methodTop fixing/professional lifting
Warranty period2 years (as per warranty policy)
Customized servicesSize, number of pixels, spacing, cable color and control scheme customization

2. 3D pixel parameters

Parameter nameTechnical Specifications
Number of X-axis pixels10 Pixels
Number of Y-axis pixels30 Pixels
Number of Z-axis pixels10 Pixels
XYZ Nominal Pixel Pitch100mm
Pixel number of horizontal XY single layer300 Pixels
Total Z layers10th floor
Total number of pixels3000 Pixels
Per-pixel color channel3CH
Complete RGB logic channel9000CH
Lamp body width1000mm
Lamp body depth1000mm
Lamp body height3000mm
Overall height3200mm (with top chassis)

3. Electrical and power parameters

Parameter nameTechnical Specifications
Single pixel nominal power0.10W
LED theoretical total power300W
Whole machine input power700W
Power moduleTo be selected according to actual load
Input voltageAC110V / AC220V
Input frequency50/60Hz
Power Supply Configuration Description3000 pixels are calculated at 0.10W per pixel, and the theoretical full load power of the LED is 300W. When selecting a power supply, also consider the controller’s power consumption, line losses, and an appropriate operating margin; do not directly use the LED’s theoretical power as the system’s input power.

3. XYZ 3D Pixel Structure and Control Calculation

1. Three-dimensional spatial arrangement

X-axis: 10 pixels

Y-axis: 30 pixels

Z-axis: 10 pixels

Total number of pixels: 10 × 30 × 10=3,000 pixels

Pixel specification: P100

XYZ nominal pitch: 100mm

Lamp body size: 1000 × 1000 × 3000mm

The product establishes spatial pixel mapping through XYZ three-dimensional coordinates to realize three-dimensional animation and spatial light and shadow control.

2. RGB control channel calculation

Per-pixel color channel: 3CH

Total number of pixels: 3000 Pixels

Total number of logical channels: 3000 × 3=9000CH

Each DMX universe can contain up to 512 channels.

If we allocate 170 full RGB pixels per Universe:

3000÷170=17.65

Therefore, at least 18 universes are required.

3. Art-Net Control Capacity

Minimum Universe requirement: 18U

RGB logic channel: 9000CH

Theoretical 18U channel capacity: 9216 channels

The 18U system can support a total of 3,000 RGB pixels.

Whether 3,000 pixels can be fully controlled depends on verifying the number of controller ports, the pixel capacity per port, Universe allocation, chip protocol, and refresh rate.

4. 3D pixel mapping

By establishing XYZ three-dimensional coordinates using MADRIX or TouchDesigner, you can create 3D particle flows, spatial vortex animations,Stereoscopic light wave, geometric shape transformations, dynamic color gradients, music‑rhythm‑responsive effects, and interactive data visualizations.

Core advantages of 4. products

1. 3,000 independent RGB pixels

Utilizing 3,000 independently controlled pixels, each of which can be individually set for color and brightness, it delivers a wide range of dynamic three-dimensional lighting effects.

2. P100 three-dimensional pixel arrangement

Using a nominal pixel pitch of 100 mm, it forms a regular three-dimensional spatial array, making it well-suited for rendering stereoscopic light waves, spatial particles, and geometric animations.

3. XYZ three-dimensional light and shadow

Pixels are distributed in three-dimensional XYZ space, enabling spatial light‑visual effects that differ from those of traditional two-dimensional displays.

4. Art-Net Network Control

Lighting data is transmitted via the Art-Net network and then converted into SPI pixel signals by a compatible controller, enabling professional lighting system control.

5. MADRIX Professional Programming

It can be used with the MADRIX software via a compatible control system to perform 3D pixel mapping, animation programming, and music synchronization.

6. TouchDesigner Interactive Extension

It can integrate technologies such as cameras, human motion sensing, gesture recognition, and music analysis to enable real-time interactive light and shadow effects.

7. milky pixel ball

The use of milky white diffusion pixel ball is conducive to the presentation of soft pixel light-emitting visual effects.

8. Transparent and black cable optional

Transparent cables are ideal for transparent, suspended light-and-shadow installations, while black cables are suitable for dark-stage performances and entertainment venues.

9. Top integrated chassis

The top-mounted control and power supply unit facilitates centralized installation, commissioning, and maintenance.

10. Supports OEM/ODM engineering customization

Dimensions, pixel count, pitch, cable color, control scheme, and mounting structure can be customized to meet project requirements.

5. Art-Net and SPI intelligent lighting control system

1. Control Architecture

Control method: Art-Net network input + SPI pixel signal output

Typical connection:

MADRIX / TouchDesigner / Resolume → Art-Net Network → Art-Net to SPI Controller → RGB 3D Pixel Matrix

2. MADRIX Control

MADRIX can be used for 3D pixel mapping, animation programming, and music synchronization, enabling spatial RGB lighting effects when paired with an Art-Net-compatible controller.

3. TouchDesigner Control

TouchDesigner can combine 3D coordinates, real-time vision, music analysis, cameras and sensors for interactive digital lighting.

4. Resolume visual linkage

The visual content of the show can be linked to RGB pixel lights through a compatible DMX/Art-Net output process.

5. Controller Configuration

Minimum control capacity: 18U (based on full RGB pixel allocation)

RGB logic channel: 9000CH

Number of controller ports: Determined by the actual controller model.

Single-port pixel capacity: Determined based on the control chip, controller model, and refresh rate.

6. installation structure and engineering requirements

1. Top fixed installation

The product features a top-mounted cabinet and a drooping pixel array configuration, with a luminaire size of 1000×1000×3000 mm, and should be fixedly installed according to the on-site structural conditions.

2. Professional hoisting

When using a lifting method, qualified personnel shall calculate the total machine weight, the number of lifting points, the connection structure, and the safety factor.

3. Power supply system

The power supply should be configured based on the 360W LED’s theoretical full-load power, the controller’s power consumption, the power supply efficiency, and an engineering margin to prevent the power supply from operating continuously under an overload condition.

4. Network connection

When using Art-Net network control, the IP address, Universe, network switching equipment and controller configuration should be reasonably planned.

5. Pixel Mapping

Before commissioning, it shall be confirmed that the XYZ coordinates, pixel sequence and controller port are consistent with the actual lamp arrangement.

6. Indoor use

The standard protection level is IP20, which is suitable for indoor dry environment and should not be directly used in open-air rain environment.

7. Maintenance and inspection

Regularly check the power supply, controller, network connection, SPI signal line and LED pixel working status.

7. typical application scenarios

1. Bars and nightclubs

Suitable for bar center hoisting, DJ stage, immersive space and three-dimensional music light matrix, can be combined with music rhythm to present dynamic particles, space vortex and three-dimensional light wave.

2. Stage and Concert

Suitable for concerts, music festivals, stage visual background and three-dimensional art lighting performances.

3. KTV entertainment space

Suitable for theme box, entertainment space and music interactive lighting device.

4. Indoor Culture and Tourism Exhibition Hall

Applicable to theme pavilions, digital art exhibitions, light and shadow art spaces and interactive experience projects.

5. Commercial Exhibition Hall

Suitable for brand display, commercial activities, art display and creative visual devices.

6. Immersive interactive space

It can be combined with TouchDesigner and sensors to realize the real-time linkage of human body, sound, action and three-dimensional light and shadow.

8. Installation and Use Precautions

Confirm the size and weight of the whole machine and the bearing capacity of the hoisting structure before installation.

According to the actual maximum power configuration to meet the requirements of the power supply system.

It is not allowed to run directly at full load when the rated capacity of the power supply is insufficient.

Confirm the Art-Net network configuration and controller port assignment.

Verify XYZ pixel arrangement and mapping order before debugging.

Check the SPI control chip protocol and output signal compatibility.

Ensure that the top chassis has adequate cooling and maintenance space.

IP20 products are only suitable for indoor environments that meet the requirements.

Professional load-bearing structure and safety fixing measures shall be adopted for hoisting.

Installation and maintenance shall be carried out by qualified professionals.

9. OEM / ODM customized service

AOSHOW provides customization services for 3D pixel matrix lamps and control systems.

Standard luminaire dimensions: 1000 × 1000 × 3000mm

Standard overall height: 3200mm (including top chassis)

Standard pixel specification: P100

Standard pixel count: 3000 Pixels

Lamp body size: support evaluation by project design

Product height: support customization

Number of pixels: support customization

Pixel pitch: support customization

XYZ arrangement: support customization

Cable color: transparent/black

Color Scheme: RGB Full Color

Control system: Art-Net / SPI

Controller configuration: according to the number of project pixels and output demand selection

3D pixel mapping: MADRIX / TouchDesigner scheme

Interactive system: music, human body, gesture and camera interaction

Engineering application: bar, stage, commercial exhibition hall, indoor cultural tourism and art installation

10. FAQ

Q1: What is the AOSHOW3000P P100 3D cube pixel matrix light?

It is an RGB full-color LED pixel lighting fixture arranged in a three-dimensional XYZ grid, with a standard configuration of 10 × 30 × 10, totaling 3,000 independently controllable pixels.

Q2: How many pixels does the 3000P 3D cube matrix light have?

The standard version features 3,000 independent RGB pixels with a nominal pixel pitch of 100 mm.

Q3: What is the product size?

The size of the lamp body is 1000 × 1000 × 3000mm, and the overall height is about 3200mm, including the top chassis.

Q4: How many control channels are required for 3,000 RGB pixels?

Each RGB pixel requires three logical color channels, so 3,000 pixels total 9,000 CH.

Q5: Can 18 Art-Net universes control 3,000 pixels?

It can be covered from the perspective of channel capacity, but the actual control capability still needs to confirm the number of controller ports, single-port pixel capacity, Universe allocation and output refresh rate.

Q6: Does the product support MADRIX?

3D pixel mapping and light animation can be realized through compatible Art-Net to SPI controller and MADRIX.

Q7: Can the product use TouchDesigner to make interactive effects?

Music interaction, human body induction and real-time three-dimensional lighting effects can be realized through compatible control system and TouchDesigner.

Q8: Is the product suitable for bars and concerts?

Suitable. 3D pixel arrays can be used in bars, DJ stages, concerts and digital art spaces to present three-dimensional light and shadow effects.

Q9: Can the product be used outdoors?

The standard version is IP20, suitable for indoor dry environment. Outdoor projects require separate evaluation of protective structures and engineering solutions.

Q10: Does the product support customization?

Support size, number of pixels, spacing, cable color, control system and installation structure customization according to project needs.

XI. Introduction of AOSHOW Brand and Manufacturers

Shenzhen AOSHOW Optoelectronic Technology Co., Ltd. (AOSHOW) was established in 2016 and is located in Shenzhen, China. It is a leading LED lighting manufacturer specializing in creative LED lighting, digital pixel lighting, intelligent control systems, and engineering applications.

The company's main products include 3D three-dimensional matrix lamps, 360 luminous pixel tubes, LED full-color pixel strips, flexible neon tubes, Art-Net SPI controllers and PSAC intelligent control boxes.

Products are widely used in bars and nightclubs, stage, KTV, commercial space, indoor cultural and tourism exhibition halls and immersive digital art installations.

AOSHOW is committed to combining LED digital pixel technology, 3D lighting design and professional intelligent control to provide professional LED lighting products and customized solutions for global lighting designers, engineers, system integrators and digital art creators.

Brand concept: light and shadow as the media, quality as the basis

Product proposition: let light and shadow have more possibilities

Official website:https://www.aoshowai.com/

15112333958

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